Note that this list excludes the numerous test patches that have been released.
#Lfs s2 mods#
: 0.7A - Vehicle Mods support, LFS Editor (vehicle editor and modelling tool) also released.
#Lfs s2 full#
: 0.5P - S2 Alpha, physics improved since 0.5K but still in development, full S2 content available.: 0.5K - S2 Demo Alpha, features work-in-progress S2 physics but with only demo content.: 0.2A - Demo test, similar to S1 but without the new cars & tracks.: 0.1B - Demo test with added reversed track configs.: 0.04k - The first public LFS version ever.
![lfs s2 lfs s2](https://i.ytimg.com/vi/kAJJrWECvyk/maxresdefault.jpg)
: The new official LFS forum goes online:.
![lfs s2 lfs s2](https://i.ytimg.com/vi/xm_lkoMMRR0/hqdefault.jpg)
![lfs s2 lfs s2](http://3.bp.blogspot.com/-_k0n6MaVmxk/UciGrKXsAHI/AAAAAAAAAnY/ECwP6t8yr7c/s1600/Grid+2+8.jpg)
All the new updates to the game are accessible by the auto updater from within LFS. The three developers have a close connection to the community and they frequently visit the official forum to get ideas of what the players want to see in the game. VW Scirocco and a completely re-written tyre physics engine are planned for the future.
#Lfs s2 license#
Now the S3 license is available with Rockingham, a new laser scanned track (more content scheduled for the S3 license). Two years later (2005) the S2 Alpha version was released and was under development with fresh new updates every 6 months to a year, not including test patches. With a lot of development progress the first stage (S1) of the game was published in July 2003. Starting as a demo in August 2002 more and more people tried the game and joined the internet community. You won't find it in any shops as the developers want to stay independent from any publisher, so they can include exactly the features they want to have in the game and do not have to change the game according to some manager's opinion. The game is only sold at the official website. Its main features are the realistic physic engine and internet multiplayer with up to 40 players. Live for Speed is an online racing simulator developed by Scawen Roberts (game engine), Eric Bailey (tracks & cars) and Victor van Vlaardingen (music, website, sales).
#Lfs s2 archive#
In the archive you can find old downloads of LFS such as S1 and even older versions.The GT Turbo in LFS v0.1 at an unpublished city track in Miami.
![lfs s2 lfs s2](http://i.ytimg.com/vi/Ec3WlwlcZ1w/maxresdefault.jpg)
There you can read about how you can analyse your races via all kinds of telemetry. This file contains several versions of the LFS logo and the LFS World logo that you can use for Live for Speed related purposes.įollowing the link below will take you to the replay analysers page. This is the stand-alone version of the online LFS Remote.Ī music addon pack consisting of 17 songs that you can add to your LFS. Read the included readme.txt for installation instructions.Ī setup tool to configure LFS file and web associations.Ī simple but effective race spectator and statistics tool, that also includes remote host administration facilities. LFS_EDITOR_7A2_setup.exe (44 MB) CMX viewerĪ small car viewer program which can help with skinning for LFS cars. The Live for Speed Vehicle Editor, which can be used to create your own Vehicle Mods.